Sunday, May 20, 2007

BF2 Bomber Teamwork Guide ( a SimonSays Guide )

BF2 Bomber Teamwork Guide ( a SimonSays Guide )

Good communications between bomber and pilot are great for this. While piloting I keep my nose higher than normal for a nearly level fairly low pass on the enemy units. I have my bomb scope up to light up the vehicles and manned emplacements. I see a wad of targets? I cry lock lock lock and take a long straight pass over them. This serves to let the bombadier know I have a lock whether or not he does and that I'm expecting a missle. He can then communicate No lock or what so that I can adjust my altitude and flight path to get him a lock on the next pass. I also communicate where I see ground targets and if I'm going to make a long pass (five to ten seconds to get ready) or a short pass (Look hard, shot at any moment). Pilots have to keep in mind that their communications are about a seoond or so behind for the other guy to here.

The higher altitude starts with steeper angles can be a great counter against maps with lots of cover. be it trees or many buildings, a steep dive neutraizes the cover. Pilots must remember not to fly as if they are going to drop their own bombs. Fly nose high to make sure your bombadier can see targets. Communicate the lock lock lock with him so he can say locked or "kiss this" or "no lock".

Both pilot and bombadier should be able to bring up the big map at any time. When the cry "We've lost an outpost" goes up, both parties should be able to look at the map and communicate which flag is lost and go there to make a regular bombing run as well as a missle shot. Probably only 25% of general ILG missle shots at a flag render a kill, but that is more than good enough numbers to justify the attempt with or without a lock. You don't see any vehicles? Take a shot at the flag or surrounding immediate area where you would hide if you were taking the flag.

Bomber pilot. Remember that you are a bomber pilot. You are flying a big fat slow turning slow moving bus. Do not go after the enemy fighter as a general rule. Your primary mission is to stay alive and take out ground vehicles. Make every enemy solder equal getting into a vehicle with death. Under ideal circumstances, you will be in communications with your fighter and he can keep your tail clear. Also, if he calls for help, you can usually shake his tail without too much danger. Remember that if you are tailing an enemy aircraft that is tailing your fighter not to fire missles blindly. 1st: Make sure the enemy fighter has dropped his flares already. 2nd: Fire the missles one at a time and wait for impact. Why? Because spare missles or missles that get lost in the enemy flares will automatically lock on the next plane which is your fighter or your helicopter off in the distance.

If you have to go evasive because someone is on you, say so to your bombadier. Going Evasive will let him know he can switch from bomb view to real view and look behind your craft with F10 F11 or F12 and see what the heck is going on and tell you. As to your evasive maneuvers, there is lots to try, but I am not nearly a veteran let alone expert in that area so I leave it to others to talk to you about.

Pilot, it is your job to know where every single stinger emplacement is. Fly smart. If you are going over a stinger emplacement, go over it as an attack run and be ready to flare. You should also know how many Mobile AA spawn on the map and see how many are currently on the map under your control.

Everything dead and you are bored? ILG Missles can take out everything C4 can take out. This means bridges in certain areas and command assets. This leads us to the bombadier section of my yackity yack. Bombadier, you have the job of a triage surgeon in the seat you are using. A steady hand and lightning fast decision making to do on who lives and who dies. You can fire a missle at any time whether or not you have a lock. Where will the missle go? In general wherever you aim it to with your cursor. This means that even if you have a lock and you fire, you can screw up the shot by yanking your cursor around elsewhere. So you have to fire and keep the cursor on the target. Truth has been spoken above about having a lock on one target but the missle goes to another. Thats just a factor of the game. Don't let it nerve you and remember one of the famous bombadier mottos "Catch ya later" and just ask the pilot for another pass on that target.

As to the promised assets. You will never get a lock on these, which makes them tougher. Which separates the good teams from the great teams that should be in the bomber. Both pilot and bombadier have to know where the assets are. Pilot has to make a standard pass on it as if he sees the lock. Bombadier has to aim the cursor at it and hold it steady on. Assets are a one hit kill for ILG and the bombadier will see the point for the kill. The pilot does not get any points for this.

Air to air goodnight kiss. If you are in bomber mode and following the enemy aircraft and he is making no evasive moves, he is unaware that you are behind him. Have fun. Make sure your bombadier knows what you are trying by calling for a goodnight kiss. Pop your nose higher so that your bombadier can try an ILG non-lock shot on the aircraft just like with the command assets. The ILG takes a jet down in one hit and gives it no warning. You can also hit helicopters the same way.

As bombadier, communicate your missle load status to your pilot. Don't wait till the "I'm out or I'm reloading". Each shot should be followed by something like "3 in the tubes, four in the rack (reloads)" When down to the last missle, you may want to fire it off during dead time for a reload, but if the environment is target rich, you may also want to use every missle possible.

Pilot, if you are fairly secure that the ground Stingers are down and that there are no enemy aircraft around, you can alter your speed for more bombing run time. Dropping your thrust to 75% will give your bombadier two to three missle shots on a pass. It also puts your aircraft on a giant serving plate. If someone decides to slice up the goose, it wouldn't be difficult. The easiest times I've had killing the bomber was when it was going slow. Use speed variance with extreme caution.

A great guide with videos is available at BF2S in their WIKI area. It is somewhat dated but in any case an excellent write up. I highly recommend it as a read and the videos as must see TV.
http://wiki.bf2s.com/tactical-guides/lgm-use

Oh, best kits for bomber/bombadier. Well the Pilot should in most cases be a medic. This helps repair both of you when the aircraft goes out of bounds too long. The bombadier can be anything but in general I recommend AT and here is why. If an important flag falls, the bombadier can parachute out of the aircraft over the flag and recapture it. Then if he gets to high ground (like the top of a grain canister) or a really clear area (like a runway) then he can wait there, holding down his E key, while the hotshot pilot in the bomber tries to hit him. The plane will pick up the bombadier. Now if the bombadier dies in his attempt to take the flag, he can always spawn on his pilot/squad leader.

I hope this helps any and all,

|CBW|Simon

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